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Kishonna Gray, "Exploring the Black Cultural Production of Gamers in Transmediated Culture"

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Manage episode 272597744 series 1053864
Content provided by MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
With this presentation, Dr. Kishonna Gray illustrates a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes. Using gaming as the glue that binds this project, she puts forth intersectional tech as a framework to make sense of the visual, textual, and oral engagements of marginalized users, exploring the complexities in which they create, produce, and sustain their practices. Gaming, as a medium often outside conversations on Blackness and digital praxis, is one that is becoming more visible, viable, and legible in making sense of Black technoculture. Intersectional tech implores us to make visible the force of discursive practices that position practices within (dis)orderly social hierarchies and arrangements. The explicit formulations of the normative order are sometimes in disagreement with the concrete human condition as well as inconsistent with the consumption and production practices that constitute Black digital labor. It is, in fact, these practices that inform the theoretical underpinnings of Black performances, cultural production, exploited labor, and resistance strategies inside oppressive technological structures that Black users reside. Video and transcript also available: https://cms.mit.edu/video-kishonna-gray-intersectional-tech-black-cultural-production-gamers-transmediated-culture/
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407 episodes

Artwork
iconShare
 
Manage episode 272597744 series 1053864
Content provided by MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
With this presentation, Dr. Kishonna Gray illustrates a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes. Using gaming as the glue that binds this project, she puts forth intersectional tech as a framework to make sense of the visual, textual, and oral engagements of marginalized users, exploring the complexities in which they create, produce, and sustain their practices. Gaming, as a medium often outside conversations on Blackness and digital praxis, is one that is becoming more visible, viable, and legible in making sense of Black technoculture. Intersectional tech implores us to make visible the force of discursive practices that position practices within (dis)orderly social hierarchies and arrangements. The explicit formulations of the normative order are sometimes in disagreement with the concrete human condition as well as inconsistent with the consumption and production practices that constitute Black digital labor. It is, in fact, these practices that inform the theoretical underpinnings of Black performances, cultural production, exploited labor, and resistance strategies inside oppressive technological structures that Black users reside. Video and transcript also available: https://cms.mit.edu/video-kishonna-gray-intersectional-tech-black-cultural-production-gamers-transmediated-culture/
  continue reading

407 episodes

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