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Bennett Foddy, philosopher, game designer (QWOP, GIRP, Getting Over It).

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Manage episode 485142101 series 3439405
Content provided by Simon Parkin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Simon Parkin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Bennett Foddy is a game designer, moral philosopher, and musician best known for creating challenging games that explore frustration, perseverance, and the nature of play. Originally from Australia, he played bass for the electronic group Cut Copy, then in 2008 came to global recognition with QWOP, a slapstick track-and-field simulation that became an internet sensation.


He followed that success with the equally maddening Getting Over It with Bennett Foddy, which sparked viral streaming moments and intense discussions about game difficulty, patience, and our relationship with failure. He taught game design at NYU , and now works full-time as a designer, preparing for the release of an indie open world game, Baby Steps.

Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

140 episodes

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iconShare
 
Manage episode 485142101 series 3439405
Content provided by Simon Parkin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Simon Parkin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Bennett Foddy is a game designer, moral philosopher, and musician best known for creating challenging games that explore frustration, perseverance, and the nature of play. Originally from Australia, he played bass for the electronic group Cut Copy, then in 2008 came to global recognition with QWOP, a slapstick track-and-field simulation that became an internet sensation.


He followed that success with the equally maddening Getting Over It with Bennett Foddy, which sparked viral streaming moments and intense discussions about game difficulty, patience, and our relationship with failure. He taught game design at NYU , and now works full-time as a designer, preparing for the release of an indie open world game, Baby Steps.

Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

140 episodes

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