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Finding Success with AI Agents and Content Creators

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Manage episode 463574203 series 2929260
Content provided by Naavik. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Naavik or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Today, we dive deep into the world of gaming innovation with a guest who’s been at the forefront of some of the industry’s most exciting trends — from enabling user generated content to launching the first commercially successful game leveraging AI agents.

In this conversation, our host, David Taylor, sits down with Ran Mo, the Founder and CEO of Proxima, to unpack the lessons learned from Proxima’s success with the viral sensation Suck Up!, a game developed where players act as vampires that must convince AI citizens to let you in their home so you can suck their blood.

Ran is also the former Head of Central Product Management at Electronic Arts and oversaw the development of UGC systems for iconic franchises like The Sims and Skate. He also shares his thoughts on the future of gaming, from the role of AI and UGC to the innovations that could define the next generation of experiences.

We’d also like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast

If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

Watch the episode: YouTube Channel

For more episodes and details: Podcast Website

Free newsletter: Naavik Digest

Follow us: Twitter | LinkedIn | Website
Sound design by Gavin Mc Cabe.

  continue reading

385 episodes

Artwork
iconShare
 
Manage episode 463574203 series 2929260
Content provided by Naavik. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Naavik or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Today, we dive deep into the world of gaming innovation with a guest who’s been at the forefront of some of the industry’s most exciting trends — from enabling user generated content to launching the first commercially successful game leveraging AI agents.

In this conversation, our host, David Taylor, sits down with Ran Mo, the Founder and CEO of Proxima, to unpack the lessons learned from Proxima’s success with the viral sensation Suck Up!, a game developed where players act as vampires that must convince AI citizens to let you in their home so you can suck their blood.

Ran is also the former Head of Central Product Management at Electronic Arts and oversaw the development of UGC systems for iconic franchises like The Sims and Skate. He also shares his thoughts on the future of gaming, from the role of AI and UGC to the innovations that could define the next generation of experiences.

We’d also like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast

If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

Watch the episode: YouTube Channel

For more episodes and details: Podcast Website

Free newsletter: Naavik Digest

Follow us: Twitter | LinkedIn | Website
Sound design by Gavin Mc Cabe.

  continue reading

385 episodes

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