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Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!

Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.

0:14:47

Interactivity vs. Play

Steam
0:35:24

Fail States in Art

This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
  continue reading

482 episodes