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Atomfall (with Rebellion's Ben Fisher)

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Manage episode 480189448 series 2305667
Content provided by Noclip. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Noclip or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Danny sits down with Ben Fisher, Head of Design at Rebellion, to discuss their latest game: Atomfall.

Atomfall: https://store.steampowered.com/app/801800/Atomfall/

iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast

Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter

Chapters: 0:00:00 - Intro

0:03:20 - Thanking our Patreon supporters!

0:05:03 - Welcome Ben Fisher, Head of Design @ Rebellion

0:06:29 - Where did the idea for Atomfall come from?

0:09:44 - Moving Away from an Open World

0:19:33 - Crafting the Vibes of Atomfall's Regions

0:25:57 - Getting the Player to Trust the World

0:27:52 - Rebellion's Approach to Quest Design in Atomfall

0:37:47 - Fine-Tuning Atomfall's Combat

0:44:45 - Fast Travel vs. Shortcuts

0:47:57 - Atomfall's Positive Response

0:50:26 - What would you have done differently?

0:51:55 - Designing with Sequels in Mind (Or not!)

0:54:26 - Sign Off + Tips for visiting The Lake District

  continue reading

233 episodes

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Atomfall (with Rebellion's Ben Fisher)

Noclip Crewcast

437 subscribers

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iconShare
 
Manage episode 480189448 series 2305667
Content provided by Noclip. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Noclip or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Danny sits down with Ben Fisher, Head of Design at Rebellion, to discuss their latest game: Atomfall.

Atomfall: https://store.steampowered.com/app/801800/Atomfall/

iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast

Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter

Chapters: 0:00:00 - Intro

0:03:20 - Thanking our Patreon supporters!

0:05:03 - Welcome Ben Fisher, Head of Design @ Rebellion

0:06:29 - Where did the idea for Atomfall come from?

0:09:44 - Moving Away from an Open World

0:19:33 - Crafting the Vibes of Atomfall's Regions

0:25:57 - Getting the Player to Trust the World

0:27:52 - Rebellion's Approach to Quest Design in Atomfall

0:37:47 - Fine-Tuning Atomfall's Combat

0:44:45 - Fast Travel vs. Shortcuts

0:47:57 - Atomfall's Positive Response

0:50:26 - What would you have done differently?

0:51:55 - Designing with Sequels in Mind (Or not!)

0:54:26 - Sign Off + Tips for visiting The Lake District

  continue reading

233 episodes

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