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Episode 324: 10th Edition Death Guard and World Eaters

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Manage episode 479230533 series 2913903
Content provided by Preferred Enemies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Preferred Enemies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

The Year of Chaos is now in full swing, with not one, but two Chaos codexes dropping simultaneously! In this episode, we dive into the new Death Guard and World Eaters codexes. In part one, it’s Nurgle time, as we pick through plagues with the Death Guard. Has their contagion-based army rule changed? Are they finally tough enough to justify their bloat? And how many poxwalkers is actually enough? Then, in part two, it’s time for skulls and blood with the World Eaters. Can you still win at the casino of Khorne? Is the return of Khorne Daemonkin all that Kevin was waiting for? And what’s the most useless unit in the World Eaters codex? Strap yourselves in as we tackle a double-codex review!

Thanks to GW for providing review copies of the new codexes and accompanying battleforces!

Sponsor: Preferred Enemies on YouTube
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

The post Episode 324: 10th Edition Death Guard and World Eaters first appeared on Preferred Enemies - A Warhammer 40K Podcast.

  continue reading

100 episodes

Artwork
iconShare
 
Manage episode 479230533 series 2913903
Content provided by Preferred Enemies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Preferred Enemies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

The Year of Chaos is now in full swing, with not one, but two Chaos codexes dropping simultaneously! In this episode, we dive into the new Death Guard and World Eaters codexes. In part one, it’s Nurgle time, as we pick through plagues with the Death Guard. Has their contagion-based army rule changed? Are they finally tough enough to justify their bloat? And how many poxwalkers is actually enough? Then, in part two, it’s time for skulls and blood with the World Eaters. Can you still win at the casino of Khorne? Is the return of Khorne Daemonkin all that Kevin was waiting for? And what’s the most useless unit in the World Eaters codex? Strap yourselves in as we tackle a double-codex review!

Thanks to GW for providing review copies of the new codexes and accompanying battleforces!

Sponsor: Preferred Enemies on YouTube
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

The post Episode 324: 10th Edition Death Guard and World Eaters first appeared on Preferred Enemies - A Warhammer 40K Podcast.

  continue reading

100 episodes

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