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Rand(Nerds) Episode 270 - Remedy games and voice acting

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Manage episode 491430623 series 3256982
Content provided by Rand(Nerds);. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rand(Nerds); or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Welcome to Episode 270

We kickoff with Skazz expertly trolling Ram before discussing Skazz's ID troubles ram shock over an emptying Highstreet.

Ram shares his simple fix for what he considered S.T.A.L.K.E.R. 2's biggest problem, the voice acting, this leading to a deep dive on voice acting's crucial role in game immersion and how poor performances can instantly ruin the experience. We explore related complaints about cut-off dialogue in games and Skazz's struggles with reading in-game maps, plus Ram's sister's level design theory.

We discuss Remedy's recently released FBC: Firebreak alongside other Remedy titles including the Max Payne remake, and dive into fan theories about Control. The conversation touches on Steam demos making a comeback and how our opinions of Steam have evolved over time.

Finally, we explore the unique concept of being a building contractor for Control's Oldest House and debate why concrete is superior to guns in supernatural situations.

Notes

Remedy new game set in the Control universe (or the broader Remedy universe) FBC Firebreak

The last FPS game remedy were involved in: CrossfireX

Live our your fantasy of being a doggo in Sheepherds

Epic have been forced to remove Dark and Darker

We look forward to seeing you all on the next podcast on 3rd July 2025, at 18:30 GMT+1

  continue reading

269 episodes

Artwork
iconShare
 
Manage episode 491430623 series 3256982
Content provided by Rand(Nerds);. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rand(Nerds); or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Welcome to Episode 270

We kickoff with Skazz expertly trolling Ram before discussing Skazz's ID troubles ram shock over an emptying Highstreet.

Ram shares his simple fix for what he considered S.T.A.L.K.E.R. 2's biggest problem, the voice acting, this leading to a deep dive on voice acting's crucial role in game immersion and how poor performances can instantly ruin the experience. We explore related complaints about cut-off dialogue in games and Skazz's struggles with reading in-game maps, plus Ram's sister's level design theory.

We discuss Remedy's recently released FBC: Firebreak alongside other Remedy titles including the Max Payne remake, and dive into fan theories about Control. The conversation touches on Steam demos making a comeback and how our opinions of Steam have evolved over time.

Finally, we explore the unique concept of being a building contractor for Control's Oldest House and debate why concrete is superior to guns in supernatural situations.

Notes

Remedy new game set in the Control universe (or the broader Remedy universe) FBC Firebreak

The last FPS game remedy were involved in: CrossfireX

Live our your fantasy of being a doggo in Sheepherds

Epic have been forced to remove Dark and Darker

We look forward to seeing you all on the next podcast on 3rd July 2025, at 18:30 GMT+1

  continue reading

269 episodes

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