From the creators of the #1 documentary SCORE comes this award-winning podcast inviting you into the world of today's most beloved film composers and brilliant musical storytellers.
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Trevor Gureckis (Dead Space Remake)
MP3•Episode home
Manage episode 361023721 series 2916171
Content provided by Clint Worthington. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Clint Worthington or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
When last we left composer Trevor Gureckis, he was just beginning his eerie, unsettling work on M. Night Shyamalan's acclaimed Apple TV+ series Servant. But in the intervening years, he's lent his uniquely experimental grasp of both classical and electronic instruments to films like The Goldfinch, Bloodline, and Old. But his most recent project sees him dipping not just into the world of video games, but the existing soundscape of a previous composer: EA's high-def remake of the space horror classic Dead Space. Building from Jason Graves' dissonant, screeching-metal score to the original game, Gureckis' role is to flesh out the expanded adventures of Isaac Clarke, the unlucky engineer who finds himself amid a monstrous infestation of alien creatures aboard the USG Ishimura. That includes giving voice to new areas of the game, as well as new narrative sections that lend Isaac greater narrative weight than in the original game. Now, Trevor joins us on the show once again to catch up with his work since Servant began, his first foray into video game scoring, and the challenge of composing new material that matches the existing voice of another composer's work. You can find Trevor Gureckis at his official website here. Dead Space is currently available for PS5, Xbox Series X|S, and PC. You can also listen to his score for the remastered Dead Space on your preferred music streaming service courtesy of EA Music.
…
continue reading
100 episodes
MP3•Episode home
Manage episode 361023721 series 2916171
Content provided by Clint Worthington. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Clint Worthington or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
When last we left composer Trevor Gureckis, he was just beginning his eerie, unsettling work on M. Night Shyamalan's acclaimed Apple TV+ series Servant. But in the intervening years, he's lent his uniquely experimental grasp of both classical and electronic instruments to films like The Goldfinch, Bloodline, and Old. But his most recent project sees him dipping not just into the world of video games, but the existing soundscape of a previous composer: EA's high-def remake of the space horror classic Dead Space. Building from Jason Graves' dissonant, screeching-metal score to the original game, Gureckis' role is to flesh out the expanded adventures of Isaac Clarke, the unlucky engineer who finds himself amid a monstrous infestation of alien creatures aboard the USG Ishimura. That includes giving voice to new areas of the game, as well as new narrative sections that lend Isaac greater narrative weight than in the original game. Now, Trevor joins us on the show once again to catch up with his work since Servant began, his first foray into video game scoring, and the challenge of composing new material that matches the existing voice of another composer's work. You can find Trevor Gureckis at his official website here. Dead Space is currently available for PS5, Xbox Series X|S, and PC. You can also listen to his score for the remastered Dead Space on your preferred music streaming service courtesy of EA Music.
…
continue reading
100 episodes
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