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150. What's The Worst That Could Happen? Jen MacLean On Founding A Game Studio For GenZ
Manage episode 479713810 series 3005072
7 factors of success for game studios
Download the full report, share with your team: DOWNLOAD REPORT
Grab your FREE TRIAL with our partner PlaytestCloud: https://start.playtestcloud.com/rise
Thanks for reading Rise and Play! Subscribe for free to receive new posts and support my work.
Subscribed
Thanks for reading Rise and Play! Subscribe for free to receive new posts and support my work.
In this episode, Sophie Vo welcomes Jen MacLean, former Xbox executive and now founder of Dragon Snack Games. Jen shares her personal and professional journey—from leaving a corporate role to founding her own studio—with deep reflections on purpose, family, and alignment. They dive into building a value-driven studio, the importance of intentional team culture, early-stage prototyping, and engaging a player community early in development.
Jen discusses Dragon Snack's mission to create collaborative, player-driven experiences for Gen Z and Gen Alpha, while emphasizing the power of belonging and connection through games. A conversation packed with wisdom for founders, leaders, and anyone seeking to build meaningful, human-centered companies.
Topics Discussed:
* Why Jen left a high-powered job at Xbox to start her own studio.
* The personal wake-up call: how family conversations revealed deeper misalignments.
* Asking two critical questions: What’s the worst that can happen? and What’s holding you back?
* Building Dragon Snack Games with intention: starting with values and principles, not just product ideas.
* The importance of co-founder alignment, clear roles, and trust from the beginning.
* Why Dragon Snack targets Gen Z/Alpha and focuses on social, collaborative game experiences: "We’re building a neighborhood, not a metaverse."
* Early prototyping and the belief in bringing players into the process far earlier than traditional models.
* Fundraising challenges and staying true to the company’s vision and community-first approach.
* Designing for emotional needs: belonging, validation, and impact through gameplay.
* The future of Dragon Snack Games and how listeners can follow or get involved.
Resources Mentioned:
* Book: The Anxious Generation by Jonathan Haidt (discussed around digital validation and Gen Z behaviors)
* Learn more on Dragon Snack Games : dragonsnacksgames.com
💫 WOMEN LEADERSHIP CIRCLE: LEADING WITH YOUR INTUITION
I am hosting a free intimate online circle for women leaders who are interested in learning more about ORIN and the magical spaces I create: a space where you don’t have to perform, to feel safe in a group, to ‘be’, and discover who you are beneath the mask when you give yourself permission to.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit riseandplay.substack.com
150 episodes
Manage episode 479713810 series 3005072
7 factors of success for game studios
Download the full report, share with your team: DOWNLOAD REPORT
Grab your FREE TRIAL with our partner PlaytestCloud: https://start.playtestcloud.com/rise
Thanks for reading Rise and Play! Subscribe for free to receive new posts and support my work.
Subscribed
Thanks for reading Rise and Play! Subscribe for free to receive new posts and support my work.
In this episode, Sophie Vo welcomes Jen MacLean, former Xbox executive and now founder of Dragon Snack Games. Jen shares her personal and professional journey—from leaving a corporate role to founding her own studio—with deep reflections on purpose, family, and alignment. They dive into building a value-driven studio, the importance of intentional team culture, early-stage prototyping, and engaging a player community early in development.
Jen discusses Dragon Snack's mission to create collaborative, player-driven experiences for Gen Z and Gen Alpha, while emphasizing the power of belonging and connection through games. A conversation packed with wisdom for founders, leaders, and anyone seeking to build meaningful, human-centered companies.
Topics Discussed:
* Why Jen left a high-powered job at Xbox to start her own studio.
* The personal wake-up call: how family conversations revealed deeper misalignments.
* Asking two critical questions: What’s the worst that can happen? and What’s holding you back?
* Building Dragon Snack Games with intention: starting with values and principles, not just product ideas.
* The importance of co-founder alignment, clear roles, and trust from the beginning.
* Why Dragon Snack targets Gen Z/Alpha and focuses on social, collaborative game experiences: "We’re building a neighborhood, not a metaverse."
* Early prototyping and the belief in bringing players into the process far earlier than traditional models.
* Fundraising challenges and staying true to the company’s vision and community-first approach.
* Designing for emotional needs: belonging, validation, and impact through gameplay.
* The future of Dragon Snack Games and how listeners can follow or get involved.
Resources Mentioned:
* Book: The Anxious Generation by Jonathan Haidt (discussed around digital validation and Gen Z behaviors)
* Learn more on Dragon Snack Games : dragonsnacksgames.com
💫 WOMEN LEADERSHIP CIRCLE: LEADING WITH YOUR INTUITION
I am hosting a free intimate online circle for women leaders who are interested in learning more about ORIN and the magical spaces I create: a space where you don’t have to perform, to feel safe in a group, to ‘be’, and discover who you are beneath the mask when you give yourself permission to.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit riseandplay.substack.com
150 episodes
All episodes
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