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The golden age of darker, more mature RPGs in the mid-1990s saw numerous games trying to capture the same audience that Vampire: The Masquerade had tapped into. Among these ambitious titles, Nephilim stands out as a fascinating "what could have been" story – a game bursting with revolutionary ideas that never quite delivered on its enormous potential.
The question is, did it deliver on that potential? Tune in to find out.

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EMAIL: [email protected]
FACEBOOK: https://www.facebook.com/rolltosavepod
WEBSITE: https://rolltosave.blog

HOSTS: Iain Wilson, Steve McGarrity, Jason Downey
BACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).
TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).

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Chapters

1. Introduction to Nephilim (00:00:00)

2. The Concept and Historical Context (00:08:09)

3. Character Creation and Core Mechanics (00:16:29)

4. Why Nephilim Failed to Succeed (00:19:13)

5. Legacy and Influence on Gaming (00:20:46)

6. Closing Thoughts and Episode Wrap-up (00:21:49)

69 episodes