Artwork
iconShare
 
Manage episode 523433451 series 2988928
Content provided by UltimatDJz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UltimatDJz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

00:50 – Show Open & Greetings
DJz welcomes listeners, introduces Griffin and Jules, jokes about running late due to snow and “still being on central time.”

02:00 – Weather, Road Conditions & Technical Delays
Discussion of the rough winter morning, driving conditions, and internet issues.

03:00 – Introducing Arcfall Topics
DJz outlines today’s focus: Elite Outpost changes, Fleet Commander Cisco, buffs, currency resets, and player reactions.

04:00 – First Impressions: Elite Outpost & Cisco
Jules shares early excitement about Cisco’s skills, Outpost challenge level, and rewards.

05:00 – Plunder Starting at Hostile #1
Major update: plunder now drops from the first hostile, with higher repair cost as the tradeoff.

06:00 – Sigma Fleet Commander Credits & Economy Reset
Explanation of why Sigma credits exist and how legacy credit banks would have broken the economy.

07:00 – Converter Surprise Reveal
DJz and Jules talk about the newly added fleet-credit converter (500 old → 20 Sigma), noting it wasn’t in original design specs.

08:00 – Converter Value & Progression Speed
Jules calculates the converter’s ~20–40% lift over plunder refinery sourcing.

09:00 – Cisco Sourcing & Skill Trees Overview
Breakdown of shard sourcing starting at Ops 51, plunder redemption, and the three skill trees.

10:00 – Upgrade Costs: Rare/Epic Credits + Sigma Credits
Jules gives detailed math on total Sigma needed (~29k), skill point inflation, and months-long timelines.

12:00 – Comparing to Previous Commanders (Khan, Janeway)
Historical comparison showing how Cisco’s cost is significantly higher and why.

14:00 – The Critical “Psionic Defense” Skill
Jules identifies the top-priority skill: nullifying node outpost ship ability, making certain outposts dramatically easier.

16:00 – Loot Boost & Field Repair Ability
Review of the loot-boost skill timelines and Cisco’s active field-repair ability (up to 25%).

18:00 – Fourth Ship Slot Possibility
Explaining the skill that unlocks a fourth ship in outposts and its months-long timeline.

20:00 – G7 Uncommon Station Cost Efficiency
Discussion of high-level base construction savings and why G7 players will chase it.

22:00 – Buffs vs. PvP Effectiveness
Cisco’s PvP skills vs. outpost buffs; arena implications.

24:00 – Deep Dive: Elite Outpost Buff Trees
Jules explains buff scaling, sigma costs, levels, and the significantly higher investment required.

27:00 – Practical Strategy: “Just Enough” Buffing
DJz highlights min-max efficiency: buff only enough to barely survive an outpost tier, not necessarily to max.

30:00 – Higher-Tier Apex Barrier & Buff Math
Griffin and Jules discuss apex barrier values (20k–60k) and their real impact on survivability.

32:00 – Cardassian “Galaxy Exocomp” Buffs
Explaining buffs that persist after the outpost is over—cargo, mining speed, hazard protection.

34:00 – New Elite Outpost Currency & Refinery
Elite credits, 4× value exchanges, and new faction reputation bundles.

36:00 – The Million-Plunder Fleet Commander Seat
Shock and disbelief at the cost of the new commander seat (equivalent to two vengeances).

38:00 – Rare Core Drops & Directive Flow
Elite outposts now drop rare cores directly; directives remain limited to BP/events/gifts.

40:00 – High-Level Strategy Summary
DJz: Elite outposts aren’t “earth-shattering” but intentionally force divergent gameplay paths.

45:00 – Esri Dax Discussion Begins
Esri + Hierarch interactions, state application, synergy, and isolated cascade mechanics.

47:00 – Miner Strike Team Speculation
Esri’s 15,000% isolated cascade damage may allow miners to survive attacks from mid-tier warships.

50:00 – Crewing Theorycrafting
How to complete Esri crews, synergy concerns, and need for testing.

52:00 – Esri in Medals, Not Plunder
Major positive change: medal sourcing frees plunder for core progression.

55:00 – Final Thoughts & Wrap-Up
All hosts summarize December arc expectations, strategy depth, and upcoming streamer coverage.

  continue reading

568 episodes