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Parrying Is Either The Best Or Worst Thing In Video Games

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Manage episode 485811428 series 3563061
Content provided by Aftermath LLC. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aftermath LLC or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

On this week’s episode, Riley, Luke, and Isaiah intend to talk about a lot of topics, but mostly can’t keep themselves from talking about Clair Obscur. We start by talking about two stories Aftermath ran this week: one in favor of parrying in video games, and one against. Those stories kicked off a flurry of discourse on social media, which we found mostly to be in good fun, and we talk about how those kinds of conversations are different now that we’re at Aftermath instead of a larger site. Clair Obscur features parrying, so then we talk about that game a whole lot.

Then, we discuss this week’s layoffs at Electronic Arts, which follow on the heels of *other* layoffs at Electronic Arts. We wonder why several companies have run into trouble with licensed games, and we talk about the challenge of getting players excited about Marvel games when the MCU is facing its own uphill battle.

Last, we talk about what games we’re playing lately. Luke goes through a lot of games he didn’t like before landing on one he did, 9 Kings. Riley wishes he were playing more Clair Obscur, so then we talk about that game a whole bunch more, and we debate whether it can ever be “too late” to talk about a video game.

To close, we answer some mailbag questions about the best wrestling moves, what we’d do if we were CEO of EA, and who we trust to give us game recommendations.

Credits

- Hosts: Riley MacLeod, Luke Plunkett, & Isaiah Colbert

- Podcast Production & Ads: Multitude

- Subscribe to Aftermath!

About The Show

Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

71 episodes

Artwork
iconShare
 
Manage episode 485811428 series 3563061
Content provided by Aftermath LLC. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aftermath LLC or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

On this week’s episode, Riley, Luke, and Isaiah intend to talk about a lot of topics, but mostly can’t keep themselves from talking about Clair Obscur. We start by talking about two stories Aftermath ran this week: one in favor of parrying in video games, and one against. Those stories kicked off a flurry of discourse on social media, which we found mostly to be in good fun, and we talk about how those kinds of conversations are different now that we’re at Aftermath instead of a larger site. Clair Obscur features parrying, so then we talk about that game a whole lot.

Then, we discuss this week’s layoffs at Electronic Arts, which follow on the heels of *other* layoffs at Electronic Arts. We wonder why several companies have run into trouble with licensed games, and we talk about the challenge of getting players excited about Marvel games when the MCU is facing its own uphill battle.

Last, we talk about what games we’re playing lately. Luke goes through a lot of games he didn’t like before landing on one he did, 9 Kings. Riley wishes he were playing more Clair Obscur, so then we talk about that game a whole bunch more, and we debate whether it can ever be “too late” to talk about a video game.

To close, we answer some mailbag questions about the best wrestling moves, what we’d do if we were CEO of EA, and who we trust to give us game recommendations.

Credits

- Hosts: Riley MacLeod, Luke Plunkett, & Isaiah Colbert

- Podcast Production & Ads: Multitude

- Subscribe to Aftermath!

About The Show

Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

71 episodes

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