Manage episode 505351704 series 3677604
David Guiseppe Ventura is one of those creative minds who knows exactly what part of the industry he's most excited to innovate in after two decades of shipping innovative video games: music games and cross-cultural storytelling. He lives in the liminal space between disciplines as a Creative Director of Ichigoichie Games, listening to the needs of his teams and creating spaces where creativity and unexpected experiences can thrive. In this conversation, we explore David's career from his start at Rockstar Games and iNiS in Japan to his current work connecting European and Japanese gaming companies and their markets while shipping uniquely compelling music games, all without burning out his teams. Learn about the value of interdisciplinary empathy, and hear about why the lack of discoverability in games marketplaces is hurting indie game studios and gamers alike.
Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is available worldwide as of September 16, 2025 and received a "Get It" recommendation from Kirkus Reviews. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.
Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!
For those looking to learn more or who are already reading The Game Development Strategy Guide, David's episode is an excellent complement to Chapter 4: The Game Designer's Toolkit; Chapter 8: Creating Immersive Worlds; Chapter 9: From Emergence to Prosocial Gaming; and Chapter 14: Let The Right Ideas Win.
12 episodes