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Hey Storytellers,
The rule of three says that you can let your players level up (like in a D&D / Pathfinder) game after three game sessions.
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This allows you and the players to have a clear path forward and steady cadence to level up the characters. It also helps you have less work to do if you are trying to figure out what monsters give what experience (huge issue in D&D 3.5).
If you are playing a game like GURPS or Vampire: The Masquerade we cover how to change how much experience you give out so that your players can receive some advantages faster.

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