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Gaming is one of the most consumed forms of media globally making it an omportant space from to explore human-animal relations. In this episode, media scholars Michael Rübsamen, Osvaldo Cleger, and Keung Yoon Bae discuss the interconnections of gaming, representation, and identity and what the significance of this might be for considerations of animals.
Date Recorded: 3 February 2025
Featured:
- The Witcher
- Thoughts towards an Ontology of Play by Eugene Fink
- Homo Ludens: A Study of Play Element in Culture by Johan Huizinga
- Why Animals can’t get enough of touch screen technology by Jason Goldman
- Red Dead Redemption 2
- Westworld
- Grand Theft Auto
- Assassin’s Creed
- Disco Elysium
- Death Stranding
- Borderlands
- The Lend of Zelda
- Unravel
- Dungeons and Dragons
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A.P.P.L.EAnimals in Politics, Law, and Ethics researches how we live in interspecies societies and polities.
iROAR Network
iROAR brings together podcasts that aim is to make the world a better place for animals.
Georgia Institute of Technology
School of Modern Language, Ivan Allen College of Liberal Arts, School of Literature, Media, & Commun
Pollination Project
The Pollination Project empowers volunteers across by providing the funding they need.
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Chapters
1. Introduction to Gaming and Media (00:00:00)
2. What Makes Gaming Unique: Agency and Immersion (00:10:26)
3. Gaming Culture in South Korea (00:23:05)
4. Ethics and Representation in Games (00:31:46)
5. Animals in Gaming: Beyond Resources (00:50:10)
6. Philosophical Interventions and Future Directions (01:06:22)
7. Closing Thoughts and Current Research (01:35:27)
99 episodes