Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Daniel Kaufmann Ph.D. | Dr. Gameology. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Kaufmann Ph.D. | Dr. Gameology or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

When Games Were Just Games: The Lost Art of Play Without Pressure

52:14
 
Share
 

Manage episode 473695162 series 2802252
Content provided by Daniel Kaufmann Ph.D. | Dr. Gameology. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Kaufmann Ph.D. | Dr. Gameology or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Send us a text

We explore why old games are being played more than new AAA titles, diving into nostalgia, content creation pressures, and the psychological appeal of returning to simpler gaming experiences.
• The therapeutic effect of watching others play retro games like Tetris and Mega Man
• How streaming transforms gaming from personal enjoyment into performance, creating a "prison sentence" feeling
• The psychological concept of flow in games like Tetris that creates perfect mental engagement
• Why MMOs like Star Wars: The Old Republic retain players through community rather than cutting-edge graphics
• The problem with bloated modern games that don't respect player time
• Visual appeal versus gameplay mechanics in creating lasting gaming experiences
• The challenge of returning to content creation games after playing them just for yourself
• How nostalgia guarantees a safe, predictable emotional experience compared to new games
Play the games that bring you joy, not just the ones that might attract viewers or validate your gamer status. Gaming should remain primarily about personal enjoyment rather than performance.
Support the show

If you would like to support the show and help us unlock additional possibilities for future episodes and projects, this can now be done through Patreon!
You can watch us play games LIVE and join our communities to get more connection from every episode:

Subscribe on YouTube for more content on the Psychology of Gaming or Follow on Twitch to catch the Live Streams!
For more info, check out DrGameology.com!
More Links Here!
Thanks for Listening, and Continue The Journey!

  continue reading

Chapters

1. Welcome to Gaming Persona Podcast (00:00:00)

2. Old Games vs. New: The Resurgence Paradox (00:02:43)

3. Content Creation Pressures: The Streaming Prison (00:10:19)

4. Nostalgic Gaming: Tetris and Psychological Flow (00:20:52)

5. Visual Appeal vs. Gameplay Experience (00:35:47)

6. Playing for Yourself: Breaking the Content Creator Trap (00:45:11)

142 episodes

Artwork
iconShare
 
Manage episode 473695162 series 2802252
Content provided by Daniel Kaufmann Ph.D. | Dr. Gameology. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Kaufmann Ph.D. | Dr. Gameology or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Send us a text

We explore why old games are being played more than new AAA titles, diving into nostalgia, content creation pressures, and the psychological appeal of returning to simpler gaming experiences.
• The therapeutic effect of watching others play retro games like Tetris and Mega Man
• How streaming transforms gaming from personal enjoyment into performance, creating a "prison sentence" feeling
• The psychological concept of flow in games like Tetris that creates perfect mental engagement
• Why MMOs like Star Wars: The Old Republic retain players through community rather than cutting-edge graphics
• The problem with bloated modern games that don't respect player time
• Visual appeal versus gameplay mechanics in creating lasting gaming experiences
• The challenge of returning to content creation games after playing them just for yourself
• How nostalgia guarantees a safe, predictable emotional experience compared to new games
Play the games that bring you joy, not just the ones that might attract viewers or validate your gamer status. Gaming should remain primarily about personal enjoyment rather than performance.
Support the show

If you would like to support the show and help us unlock additional possibilities for future episodes and projects, this can now be done through Patreon!
You can watch us play games LIVE and join our communities to get more connection from every episode:

Subscribe on YouTube for more content on the Psychology of Gaming or Follow on Twitch to catch the Live Streams!
For more info, check out DrGameology.com!
More Links Here!
Thanks for Listening, and Continue The Journey!

  continue reading

Chapters

1. Welcome to Gaming Persona Podcast (00:00:00)

2. Old Games vs. New: The Resurgence Paradox (00:02:43)

3. Content Creation Pressures: The Streaming Prison (00:10:19)

4. Nostalgic Gaming: Tetris and Psychological Flow (00:20:52)

5. Visual Appeal vs. Gameplay Experience (00:35:47)

6. Playing for Yourself: Breaking the Content Creator Trap (00:45:11)

142 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play