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Constantine on LinkedIn: https://www.linkedin.com/in/constantine-t-3931261aa/

What does a Project Manager in the game industry actually do? If you think it's just scheduling and emails, this conversation with Constantine from Wargaming will change your perspective.

We pull back the curtain on one of game dev's most vital yet misunderstood roles. Constantine breaks down how his job is really about unblocking talented people and holding the chaos at bay, managing communication, scope, and risk so that artists, programmers, and designers can do their best creative work.

In this discussion, we cover:

The core difference between a Project Manager and a Producer.

Why soft skills are the ultimate hard skills for managing creative teams.

Practical approaches to scope creep, conflict resolution, and risk management.

The underutilized superpower all teams should leverage their PM for.

The realities of player perception, market unpredictability, and project heartbreak.

00:00 - Intro

01:14 - Perception vs. Reality of the Job

03:38 - Producers vs. Project Managers

06:51 - The Importance of Communication

08:05 - Soft Skills as Hard Skills

12:58 - Knowing a Little About Everything

16:06 - Underutilized Role: Risk Management

19:07 - Managing Personalities & Conflict

22:02 - What to Expect from Team Leads

23:22 - Essential Tool: Mastering Jira

27:02 - Estimating New & Unknown Projects

29:22 - Dealing with Tech Team Bottlenecks

32:13 - Favorite Phase: Prototyping

35:21 - Player Perception & Market Realities

41:59 - Cancelled Projects & Industry Heartbreak

45:59 - Game Pricing & Market Adaptation

47:50 - Networking & How Hiring Really Works

49:48 - Where to Find Constantine & Outro

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44 episodes