Artwork
iconShare
 
Manage episode 521604205 series 2947771
Content provided by The House of the Dev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The House of the Dev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In November of 2025, Raphael Colantonio and Peter Salnikov met agaiin to share the experience of the best game developers worldwide. In the first episode they talk to Harvey Smith, the renowned designer and writer (Dishonored, Deus Ex) about creating solid connections between games and gamers, with elementary examples of good and bad.

Learn how to create a webshop for your mobile game: https://bit.ly/3Mb3SPo

Supported by Indie Go, the investment fund for independent devs: https://bit.ly/4opM7cC

- What’s Harvey Smith up to after Arkane?
- Obvious & unobvious ways to create decent immersion for any game;
- So many things to crush a game director, and only one way to heal. Things we don’t talk about too often;
- The importance of the last 6 months in game development – that final touch which makes a game special;
- Big cities vs. the wilderness & why do we need boring characters?
- Bartering quality for comfort. Things we love about progress, and things that frustrate us.

This and much more – in the massive and sincere first episode of The House of The Dev podcast in season 3.

Watch video version fo the podcast on YouTube: https://www.youtube.com/@TheHouseofTheDev

---

Ads:

ERID: 2Vtzqvzvi5w
ERID: 2Vtzqw9nxDX

  continue reading

38 episodes