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Skydance's Behemoth w/Shawn Kittelsen

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Manage episode 454221867 series 3023018
Content provided by Noah Nelson and Noah Nelson/No Proscenium. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Noah Nelson and Noah Nelson/No Proscenium or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

This week Shawn Kittelsen SVP Creative at Skydance Interactive, the creators of the just released Skydance’s Behemoth (available now on PSVR2, Steam VR, and Meta Quest) joins us to talk about the game which puts players into the role of Wren, a lone hunter who sets off for the Forsaken Lands to lift a terrible curse. The only way to do so is by saying the towering gods known as Behemoths.


In this talk we get into storytelling in VR, the way dynamic, spatial games systems lead players to embody characters, and a whole lot more. It’s another very fun conversation about VR at the precise moment when the medium is hitting a stride on narrative focused experiences that rival the best traditional video games can offer.

SHOW NOTES

Get bonus content on Patreon

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

547 episodes

Artwork
iconShare
 
Manage episode 454221867 series 3023018
Content provided by Noah Nelson and Noah Nelson/No Proscenium. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Noah Nelson and Noah Nelson/No Proscenium or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

This week Shawn Kittelsen SVP Creative at Skydance Interactive, the creators of the just released Skydance’s Behemoth (available now on PSVR2, Steam VR, and Meta Quest) joins us to talk about the game which puts players into the role of Wren, a lone hunter who sets off for the Forsaken Lands to lift a terrible curse. The only way to do so is by saying the towering gods known as Behemoths.


In this talk we get into storytelling in VR, the way dynamic, spatial games systems lead players to embody characters, and a whole lot more. It’s another very fun conversation about VR at the precise moment when the medium is hitting a stride on narrative focused experiences that rival the best traditional video games can offer.

SHOW NOTES

Get bonus content on Patreon

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

547 episodes

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