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Content provided by The Screen Composers Guild of Canada. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Screen Composers Guild of Canada or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
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Maxime Goulet - Curiosity and Play

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Manage episode 301657076 series 2978797
Content provided by The Screen Composers Guild of Canada. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Screen Composers Guild of Canada or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

“Composers often pressure themselves to find their “voice”. That’s ok, but it’s a long-term ideal. You don’t need to revolutionize music with every note you write. Instead, practice the craft and stay open.”
Maxime Goulet’s work spans genres and formats, from video games to opera to weather-inspired poems set to music, but is all connected by the themes of curiosity and play. Working as an in-house composer for Gameloft, he composed the music for a multitude of titles such as Dungeon Hunter, Amazing Spider-man 2, and Warhammer 40,000, as he adapted to the constant evolution of interactive music through ever changing mobile platforms. His interest in games, play, and interactivity translated to his concert works such as Three Games for Orchestra and Beach Ball, and Level Up: (a concerto for Orchestra and 8 bit sounds). He brings an innovative, entrepreneurial spirit to ventures such as Symphonic Chocolates, where the audiences’ experience of each movement is heightened by a chocolate tasting. Aiming to surprise and engage, his work is always innovative and intriguing.
https://maximegoulet.com

  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 301657076 series 2978797
Content provided by The Screen Composers Guild of Canada. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Screen Composers Guild of Canada or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

“Composers often pressure themselves to find their “voice”. That’s ok, but it’s a long-term ideal. You don’t need to revolutionize music with every note you write. Instead, practice the craft and stay open.”
Maxime Goulet’s work spans genres and formats, from video games to opera to weather-inspired poems set to music, but is all connected by the themes of curiosity and play. Working as an in-house composer for Gameloft, he composed the music for a multitude of titles such as Dungeon Hunter, Amazing Spider-man 2, and Warhammer 40,000, as he adapted to the constant evolution of interactive music through ever changing mobile platforms. His interest in games, play, and interactivity translated to his concert works such as Three Games for Orchestra and Beach Ball, and Level Up: (a concerto for Orchestra and 8 bit sounds). He brings an innovative, entrepreneurial spirit to ventures such as Symphonic Chocolates, where the audiences’ experience of each movement is heightened by a chocolate tasting. Aiming to surprise and engage, his work is always innovative and intriguing.
https://maximegoulet.com

  continue reading

36 episodes

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