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Way back in the 1960s...computer graphics were born with Ivan Sutherland's Sketchpad...then in the early 80s, James Clark at Silicon Graphics publishes his paper on the geometry engine...becoming the birthplace for IRIS GL (later, OpenGL).

Then came DirectX...along with a flurry of also-rans...

With the explosion of commodity hardware in the mid-90s, games, graphics, and APIs would never be the same.

Join Rob Wyatt and PJ McNerney as they take a look down memory lane and explore the evolution of graphics APIs through the decades and ponder what the future might look like with these mighty compute engines.

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24 episodes