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Ep. 303 TOP 10 MISTAKES - PART 2

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Manage episode 488311543 series 3411797
Content provided by Darren LaCroix and Mark Brown. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Darren LaCroix and Mark Brown or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In Part 2 of their conversation about the Top Ten Mistakes, Darren and Mark talk with Stage Time University faculty member Mike Davis about mistakes #5 through #1 in the countdown.

SNIPPETS:

• Identify the guide/guru/compass, which may not be a human

• The hero should not solve their own problem

• It isn’t just about what changed, but about how the character grew

• Give your audience time and room to reflect on the character’s development

• Give the hero a time limit to reach their goal

• Create and escalate conflict

• Be clear about the hero’s goal; not what, but why

• Specificity and clarity are key

• Engage the audience immediately

• Don’t open with trivialities like the weather or how nice it is to be there

1. Weak or Wandering Openings

Why it matters: If you don’t hook the audience in the first 15 seconds, you risk losing them entirely. Many speakers start with platitudes or overused statements instead of tension, emotion, or curiosity.

Fix: Begin with a vivid image, jarring question, or a clear inciting incident. (Craig Valentine: “When they’re predicting, you’re connecting.”)

2. The Main Character Lacks a Clear Goal or Stakes

Why it matters: Without a specific goal and consequence, the story feels directionless and unmotivated. The audience won’t care what happens next.

Fix: Use the ABS AND section to define the character's goal, traits, and motivation.

3. Stories Skip the Struggle

Why it matters: Too many stories jump from the problem to the resolution. They miss the BUT—the emotional depth, obstacles, and low point that make the payoff matter.

Fix: Amplify conflict. Show the tension before the turn. That’s where connection lives.

4. Resolution Without Reflection

Why it matters: The SO isn’t just about what changed—it’s about how the character grew, and what we can take away. When this is rushed or vague, the audience misses the lesson.

Fix: Let the character experience change and articulate new insight. Use dialogue, emotion, and detail.

5. The Guide Isn’t Clear (or is the same person as the hero)

Why it matters: Without a separate Guide figure, the story sounds like self-congratulation. That breaks trust.

Fix: Show who offered perspective, wisdom, or a framework that shifted the main character’s path.

Work with Mark and Darren:

https://www.stagetimeuniversity.com/get-a-speaking-coach/

Check Out Stage Time University:

https://www.stagetimeuniversity.com

  continue reading

131 episodes

Artwork
iconShare
 
Manage episode 488311543 series 3411797
Content provided by Darren LaCroix and Mark Brown. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Darren LaCroix and Mark Brown or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In Part 2 of their conversation about the Top Ten Mistakes, Darren and Mark talk with Stage Time University faculty member Mike Davis about mistakes #5 through #1 in the countdown.

SNIPPETS:

• Identify the guide/guru/compass, which may not be a human

• The hero should not solve their own problem

• It isn’t just about what changed, but about how the character grew

• Give your audience time and room to reflect on the character’s development

• Give the hero a time limit to reach their goal

• Create and escalate conflict

• Be clear about the hero’s goal; not what, but why

• Specificity and clarity are key

• Engage the audience immediately

• Don’t open with trivialities like the weather or how nice it is to be there

1. Weak or Wandering Openings

Why it matters: If you don’t hook the audience in the first 15 seconds, you risk losing them entirely. Many speakers start with platitudes or overused statements instead of tension, emotion, or curiosity.

Fix: Begin with a vivid image, jarring question, or a clear inciting incident. (Craig Valentine: “When they’re predicting, you’re connecting.”)

2. The Main Character Lacks a Clear Goal or Stakes

Why it matters: Without a specific goal and consequence, the story feels directionless and unmotivated. The audience won’t care what happens next.

Fix: Use the ABS AND section to define the character's goal, traits, and motivation.

3. Stories Skip the Struggle

Why it matters: Too many stories jump from the problem to the resolution. They miss the BUT—the emotional depth, obstacles, and low point that make the payoff matter.

Fix: Amplify conflict. Show the tension before the turn. That’s where connection lives.

4. Resolution Without Reflection

Why it matters: The SO isn’t just about what changed—it’s about how the character grew, and what we can take away. When this is rushed or vague, the audience misses the lesson.

Fix: Let the character experience change and articulate new insight. Use dialogue, emotion, and detail.

5. The Guide Isn’t Clear (or is the same person as the hero)

Why it matters: Without a separate Guide figure, the story sounds like self-congratulation. That breaks trust.

Fix: Show who offered perspective, wisdom, or a framework that shifted the main character’s path.

Work with Mark and Darren:

https://www.stagetimeuniversity.com/get-a-speaking-coach/

Check Out Stage Time University:

https://www.stagetimeuniversity.com

  continue reading

131 episodes

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