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472. Game Plans for Neighbourhood Co-Creation - Julia Barashkov and Mihal Ronko
Manage episode 445332695 series 2654645
Julia Barashkov(a) (PhD Candidate at Delft University of Technology) and Mihal Ronko (Practising architect at Schaffer Architects)
About their workshop during Placemaking week:
Our workshop, “Common Ground: Game Plans for Neighbourhood Co-Creation,” brought together an incredible group of urbanists, designers, researchers, and community leaders and focused on self-coordinated formations of stakeholder consortiums and decentralised governance of shared resources through a hands-on role-playing game.
Our workshop was structured as a two-phase interactive role-playing game where participants assumed different roles within urban ecosystems. The task was to collaboratively define a project space, negotiate value and costs, and arrive at shared solutions for multi-use common. Throughout the process, participants tackled real-world challenges, such as shared resources and balancing competing priorities.
Our joint work is: The Common Catalogue
https://common-catalogue.myportfolio.com/work
https://www.instagram.com/commoncatalogue
In collaboration with Placemaking Week Europe, 2024, Rotterdam. Read more https://pwe2024.sched.com/
_____
Let's connect and talk further about this episode Mustafa Sherif Linkedin.
Visit Mustafasherif.com for collaborations
Follow Urbanistica on Instagram, TikTok, Facebook & Youtube channel.
518 episodes
Manage episode 445332695 series 2654645
Julia Barashkov(a) (PhD Candidate at Delft University of Technology) and Mihal Ronko (Practising architect at Schaffer Architects)
About their workshop during Placemaking week:
Our workshop, “Common Ground: Game Plans for Neighbourhood Co-Creation,” brought together an incredible group of urbanists, designers, researchers, and community leaders and focused on self-coordinated formations of stakeholder consortiums and decentralised governance of shared resources through a hands-on role-playing game.
Our workshop was structured as a two-phase interactive role-playing game where participants assumed different roles within urban ecosystems. The task was to collaboratively define a project space, negotiate value and costs, and arrive at shared solutions for multi-use common. Throughout the process, participants tackled real-world challenges, such as shared resources and balancing competing priorities.
Our joint work is: The Common Catalogue
https://common-catalogue.myportfolio.com/work
https://www.instagram.com/commoncatalogue
In collaboration with Placemaking Week Europe, 2024, Rotterdam. Read more https://pwe2024.sched.com/
_____
Let's connect and talk further about this episode Mustafa Sherif Linkedin.
Visit Mustafasherif.com for collaborations
Follow Urbanistica on Instagram, TikTok, Facebook & Youtube channel.
518 episodes
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