A top podcast for healthcare leaders, with over one million downloads, Radio Advisory is your weekly download on how to untangle the industry's most pressing challenges to help leaders like you make the best business decisions for your organization. From unpacking major trends in care delivery—like site-of-care shifts and the rise of high-cost drugs—to demystifying stakeholder dynamics, to shining a spotlight on priorities that may get overlooked, we're here to help. Our hosts and seasoned r ...
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Apple's new "Liquid Glass" design language is polarizing, but its interactive potential is undeniable. In this episode, I break down my hands-on experience designing with it—plus a look at Figma's new Make tool for front-end builds. Could this combo reshape the UX landscape?
Interested in joining the podcast? DM Behrad on LinkedIn:
https://www.linkedin.com/in/behradmirafshar/
This podcast is made by Bonanza Studios, Germany’s Premier Digital Design Studio:
https://www.bonanza-studios.com/
Chapters
1. Intro (00:00:00)
2. Apple’s Liquid Glass Controversy (00:00:13)
3. First Impressions from iOS Beta (00:01:05)
4. Rethinking Navigation and Filters (00:03:00)
5. Why Interaction is the Real Game-Changer (00:04:00)
6. Enter Figma Make: A Hands-On Test (00:06:10)
7. Comparing Make with Cursor and Others (00:06:10)
8. Where Make Shines (and Struggles) (00:07:20)
9. Final Thoughts on Liquid Glass + Make (00:08:15)
140 episodes