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Apple's new "Liquid Glass" design language is polarizing, but its interactive potential is undeniable. In this episode, I break down my hands-on experience designing with it—plus a look at Figma's new Make tool for front-end builds. Could this combo reshape the UX landscape?

Interested in joining the podcast? DM Behrad on LinkedIn:
https://www.linkedin.com/in/behradmirafshar/
This podcast is made by Bonanza Studios, Germany’s Premier Digital Design Studio:
https://www.bonanza-studios.com/

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Chapters

1. Intro (00:00:00)

2. Apple’s Liquid Glass Controversy (00:00:13)

3. First Impressions from iOS Beta (00:01:05)

4. Rethinking Navigation and Filters (00:03:00)

5. Why Interaction is the Real Game-Changer (00:04:00)

6. Enter Figma Make: A Hands-On Test (00:06:10)

7. Comparing Make with Cursor and Others (00:06:10)

8. Where Make Shines (and Struggles) (00:07:20)

9. Final Thoughts on Liquid Glass + Make (00:08:15)

140 episodes