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How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?

⁠Alicia Quan⁠ chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:

  • Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor

Worth Noting:

Follow UX of EdTech

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65 episodes