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Upskilling in Game Design
Manage episode 422057844 series 2978026
How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
Alicia Quan chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:
- Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor
Worth Noting:
- Chris’ Stanford Game Design Thinking Blog
- Nine Dimensions of Deep Flow
- Browning’s MDAO framework
- Core Engagement Loop
Follow UX of EdTech
- The Latest in UX of EdTech
- UX Job Openings in EdTech
61 episodes
Manage episode 422057844 series 2978026
How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
Alicia Quan chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:
- Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor
Worth Noting:
- Chris’ Stanford Game Design Thinking Blog
- Nine Dimensions of Deep Flow
- Browning’s MDAO framework
- Core Engagement Loop
Follow UX of EdTech
- The Latest in UX of EdTech
- UX Job Openings in EdTech
61 episodes
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