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Purkeypile

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Manage episode 484362036 series 2629477
Content provided by WYSP. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by WYSP or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Spaghetti Town welcomes a new guest into its hallowed halls as longtime Bethesda developer Nate Purkeypile joins the pod. He discusses his origins and when he knew he wanted to be a game developer. He transcribes how he got to Bethesda and what it was like working on some of the biggest gaming titles of the last 20 years. He discusses if he has any sentimental feelings for those games anymore since he was there when they were made. Nate explains why he decided to go indie and start his own studio. He's also jumped from the Creation Engine to now using Unreal and the benefits of that. Nate also talks about some of his inspirations and what he might be working on in the future as well as his experience in the Thunderdome at Burning Man. Check out his two newest games, The Axis Unseen and Deedlee Doo Carkour, both available now on Steam!

Executive Producers: Ian Lotts, Phillip Booker, Wes Bradley, & Tim Bland

Find Purkey

All WYSP Social Links

  continue reading

308 episodes

Artwork
iconShare
 
Manage episode 484362036 series 2629477
Content provided by WYSP. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by WYSP or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Spaghetti Town welcomes a new guest into its hallowed halls as longtime Bethesda developer Nate Purkeypile joins the pod. He discusses his origins and when he knew he wanted to be a game developer. He transcribes how he got to Bethesda and what it was like working on some of the biggest gaming titles of the last 20 years. He discusses if he has any sentimental feelings for those games anymore since he was there when they were made. Nate explains why he decided to go indie and start his own studio. He's also jumped from the Creation Engine to now using Unreal and the benefits of that. Nate also talks about some of his inspirations and what he might be working on in the future as well as his experience in the Thunderdome at Burning Man. Check out his two newest games, The Axis Unseen and Deedlee Doo Carkour, both available now on Steam!

Executive Producers: Ian Lotts, Phillip Booker, Wes Bradley, & Tim Bland

Find Purkey

All WYSP Social Links

  continue reading

308 episodes

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