Manage episode 495342041 series 3476671
Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us!
Website:https://nothings.org/
Thief engine post: https://nothings.org/gamedev/thief_rendering.html
Github: https://github.com/nothings
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Youtube: https://www.youtube.com/user/silverspaceship/videos
Wookash Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/wookash_podcast
00:00 Intro
00:41 Early programming & MUDs
08:50 Wildest printer software
39:32 Joining Looking Glass
57:31 Terra Nova rendering tricks
01:18:41 THIEF GRAPHICS ENGINE BEGINS
01:36:44 Portal and cells
02:51:30 Perspective projection mapping
03:05:56 THIEF GRAPHICS ENGINE ENDS
03:16:08 First Indie Game Jams
03:42:57 LEGENDARY STB LIBRARIES
04:59:44 Outro
68 episodes