Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
…
continue reading
Gamedesign Podcasts
A show about design in Magic: the Gathering. Each week we cover both official cards and custom cards made by the community. The weekly design challenge gives you the opportunity to make it on the show! Hosted by Tim, Juliet, Kayiu and Markus, with guests! Music used with permission: https://www.youtube.com/user/daleculp
…
continue reading
Professor Game is a weekly podcast where we interview gurus, experts and successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and inspiration to make experiences meaningful.
…
continue reading
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
…
continue reading
A podcast about Time being Fun and Funny being Time.
…
continue reading
A podcast about creating games everywhere. We look at what it's like to design games in different regions of the world, with a focus on tabletop games. An Action Points Podcast production.
…
continue reading
A deeper look at the play experience and the finer details of running and writing tabletop games.
…
continue reading
A podcast about game development.
…
continue reading
Wizards of Eem is a podcast hosted by Ben Costa and James Parks, lifelong friends and the creative duo behind the graphic novel series Rickety Stitch and the Gelatinous Goo (Knopf / Random House), the middle-grade series Dungeoneer Adventures (Aladdin / Simon and Schuster), and the tabletop roleplaying game Land of Eem (Exalted Funeral). Join Ben Costa and James Parks as they dive into the art of storytelling, tabletop game design, and the creative industries they love. This podcast offers a ...
…
continue reading
This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
…
continue reading
Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
…
continue reading
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
…
continue reading
The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
…
continue reading
An intertwined creative challenge: make a more ambitious game than I've made before, make it work as a business, and succeed in marketing it well. In this Polytechnicast I focus on the marketing part of that challenge and what I've learned these past few months publishing a video every single day. Especially the adapting from being stressed about a…
…
continue reading

1
Secrets to Building the Most Engaging Community Ever | Episode 403
5:24
5:24
Play later
Play later
Lists
Like
Liked
5:24Click the link below to book a quick 10–15 minute chat with me. No sales, no pressure—just ideas and clarity on how to engage your community and grow revenue. 🗓 professorgame.com/discoverycall What do sticky communities and addictive games have in common? We break down two powerful design moves to build a community you love showing up to—and one yo…
…
continue reading
A little bit of romance, a dash of action, some new mechanics, and even a speedy bunch of card crafting. This episode has it all! Fusing Capenna's angels and demons world with families, weddings, and duels of honor seems like it will make for a super fun set! Be sure to check Juliet and co's production of Hamlet but with Sonic characters this Satur…
…
continue reading

1
From Boring to Brilliant: Rethinking Education with AI and Engagement | Episode 402
31:39
31:39
Play later
Play later
Lists
Like
Liked
31:39Build a thriving, loyal community—without chasing members or cranking out content 24/7. Join us for free: 🏡 professorgame.com/freecommunity-web Crushing churn in the classroom? It starts with embracing AI. Rob Alvarez is joined by Dr. Matt Metzger to explore how AI can revamp higher education—boosting motivation, retention, and engagement while sta…
…
continue reading
Design or Die! To celebrate Card Colosseum, Khord and Tim are design cards at lightning speed! Each prompt gets three minutes, for 15 cards all in one podcast. Listen to our answers to these prompts, then hop on the Discord and give us your versions! Card Colosseum is a yearly event in the Magic Set Editor (MSE) Discord where pairs of players battl…
…
continue reading

1
Level Design Lobby - Reading Materials #71
10:42
10:42
Play later
Play later
Lists
Like
Liked
10:42Welcome everyone, it is a new month, so time to talk about some cool elements which we have found! Editing took a little longer on this but we hope you enjoy! Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ GDC Talk: https://youtu.be/UTE_bVUeHCQ…
…
continue reading

1
Failed Game Becomes a Hit — 8 Years Later with Dain Saint | Episode 401
34:51
34:51
Play later
Play later
Lists
Like
Liked
34:51🚀 Want your community buzzing and bringing in more revenue? Snag my free mini course with 3 killer gamification hacks: professorgame.com/freebie-3-gamification-hacks “Sometimes your idea isn’t broken — it’s just not ready yet.” In this immersive episode, Dain joins Rob to explore how interactive storytelling can drive real-world impact, from failed…
…
continue reading

1
Random Encounters: The Secret to Effortless GMing | Wizards of Eem EP012
18:41
18:41
Play later
Play later
Lists
Like
Liked
18:41Send us a text Random encounters aren’t just filler—they add depth, immersion, and flexibility to your tabletop roleplaying games! Whether you're running a sandbox campaign or following a published adventure, random encounters provide the juice for entire sessions, making your world feel alive and unpredictable. In this episode, Ben Costa and James…
…
continue reading

1
Final Fantasy Tactics (Advance!) Set w/ Judge Bones
1:25:00
1:25:00
Play later
Play later
Lists
Like
Liked
1:25:00Passion project meets mainstream set release with Judge Bones's Final Fantasy Tactics Advance project. Started before FIN and reinvented afterward, we talk through all the components he needs to jumpstart this fun adaptation. Learn a bit about some classic games, brainstorm about advanced sideboards, and embrace our new Geomancer overlords. Meet Bo…
…
continue reading

1
Level Up IRL: Designing Your Purpose with Yu-kai Chou | Episode 400
40:12
40:12
Play later
Play later
Lists
Like
Liked
40:12🚀 Want your community buzzing and bringing in more revenue? Snag my free mini course with 3 killer gamification hacks: professorgame.com/freebie-3-gamification-hacks What if your life was a game—and you had the playbook to win? In this episode, gamification expert Yu-kai Chou returns to share his new framework, 10K HP (10,000 Hours of Play), and ho…
…
continue reading

1
The Case for Imbalanced Combat | Wizards of Eem EP011
15:30
15:30
Play later
Play later
Lists
Like
Liked
15:30Send us a text Wizards of Eem EP011 – The Case for Imbalanced Combat Are you a GM tired of building "perfectly balanced" encounters? In this episode, we explore why Land of Eem embraces unfair fights—and how imbalance leads to better stories. Topics include: Why imbalance creates tension, surprise, and creativity How Land of Eem’s conflict system r…
…
continue reading
Your last chance on the battlefield! This month's design challenge is all about finality counters. Bring creatures back, but not forever. Added on top is a whole lot of Universes Beyond-style top down flavor! Tune in to hear about all the twists our designers found for this still-new mechanic. Join Beacon of Creation's Discord: https://discord.gg/t…
…
continue reading

1
They Made $300k Per Month With Skool (Just Copy Them) | Episode 399
14:37
14:37
Play later
Play later
Lists
Like
Liked
14:37Want help creating online revenue—without needing like a thousand different tools? Book a free 1:1 call to create your single platform revenue-creating online community: 🎯 professorgame.com/discoverycall Tired of juggling tools to run your online business? We break down why Skool is a game-changing platform for building and scaling online communiti…
…
continue reading

1
The Easiest Way to Run TTRPGs for Kids | Wizards of Eem EP010
13:27
13:27
Play later
Play later
Lists
Like
Liked
13:27Send us a text Are you a parent or educator looking to introduce tabletop roleplaying games to kids? TTRPGs aren’t just fun—they build social skills, creativity, and problem-solving abilities while keeping kids off screens! As new dads, Ben Costa and James Parks wanted to create an RPG that kids can pick up and play without the complexity of tradit…
…
continue reading

1
Live Design: Dual Lands, Novelty, and Callback
35:33
35:33
Play later
Play later
Lists
Like
Liked
35:33In this live-design episode, Tim and Juliet tackle a templating question based on the precedent of Party, with some help from Banding and Domain. Along the way, they examine the role that lands, dual lands, and 1/1s play in the sequencing of Magic's gameplay, and how all that's best of dark and bright (Shadowmoor and Lorwyn) meet in the aspect and …
…
continue reading

1
When Computers Taught You to Create, Not Just Consume with Jesper Juul | Episode 398
34:18
34:18
Play later
Play later
Lists
Like
Liked
34:18If you're struggling to make more money with your online community, check out my FREE resources to learn how to do just that: professorgame.com/freecommunity-web What can a 40-year-old machine teach us about loyalty, engagement, and creative freedom? In this episode, Jesper Juul returns to the Professor Game Podcast to talk about his new book Too M…
…
continue reading

1
We Failed Every Roll…and it was GLORIOUS | Wizards of Eem EP009
16:57
16:57
Play later
Play later
Lists
Like
Liked
16:57Send us a text We Failed Every Roll... and It Was GLORIOUS | Wizards of Eem EP009 June 20, 2025 | Actual Play Tips & GM Advice In this episode of the Wizards of Eem podcast, we explore one of the most powerful storytelling tools in tabletop RPGs: failure. Join us as we break down the Land of Eem’s unique dice system and the mechanics that make fail…
…
continue reading

1
Cube Cube and More Cube! Washington Cube Champs Recap w/daisyama and zurishmi
1:40:29
1:40:29
Play later
Play later
Lists
Like
Liked
1:40:29Washington Cube Champs is a two day event packed with cube draft! Not just a niche format anymore, cube has its own events and tournaments, including WCC pulling in over a hundred players! This week we've got a pair of interviews with players at the event, including a full breakdown of the cubes each of them played. Join Beacon of Creation's Discor…
…
continue reading

1
Level Design Lobby - Reading Materials #70
14:29
14:29
Play later
Play later
Lists
Like
Liked
14:29Mixing it up for June but still have new recommendations for all you to check out and learn from. Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ Designing Dagger Heart - https://youtu.be/T6TKIOozDTo?si=3Tp5nsUkxNRCySmb Company Layoffs: https://…
…
continue reading

1
AI + Game Thinking = Retention Breakthrough | Episode 397
32:00
32:00
Play later
Play later
Lists
Like
Liked
32:00Click the link below to book a quick 10–15 minute chat with me. No sales, no pressure—just ideas and clarity on how to engage your community and grow revenue. 🗓 professorgame.com/discoverycall Strategy Meets AI Game design + AI = game changer. In this episode, Amy Jo Kim returns to share how she’s combining decades of design wisdom with cutting-edg…
…
continue reading
Not sure when exactly the marketing push should have started with Word Turtle Island but I do see it needs to be happening now. In this epsisode of the Polytechnicast I'm exploring the creative challenge I started to do daily video posts, while also doing more marketing, while also getting Word Turtle Island ready for it's next updates in June and …
…
continue reading
A different style fo design but one still so interesting for us to check out learn more about. I am joined by Spencer and Rowan as we talk about how they crafted both the mechanics and narrative for DaggerHeart. --------------------------- DaggerHeart --------------------------- Pick up the game now - daggerheart.com --------------------------- Con…
…
continue reading

1
Souped-Up Keywords! Your Upgrades On Old Mechanics
1:13:09
1:13:09
Play later
Play later
Lists
Like
Liked
1:13:09With Tarkir Dragonstorm winding up, we're following their lead and enhancing some old mechanics! Like going from Scavenge to Renew and Flashback to Harmonize, we asked the listeners to design some new mechanics based on old ones. Designing mechanics is one of the hardest things to do a designer, so check out the fruits of everyone's labor! Join Bea…
…
continue reading

1
Why Most Community Building Fails (And HOW TO WIN) | Episode 396
9:43
9:43
Play later
Play later
Lists
Like
Liked
9:43🚀 Want your community buzzing and bringing in more revenue? Snag my free mini course with 3 killer gamification hacks: professorgame.com/freebie-3-gamification-hacks Why are your members disappearing—even when you’re doing everything “right”? Rob breaks down the real reasons communities lose members, even when packed with great content. Drawing fro…
…
continue reading
Elders... be they dragons, dinosaurs, or Final Fantasy villains, they've always got cool abilities and an epic feel. This week we review your submissions to the challenge of designing new Elders creatures. Thrown into the mix is Juliet's challenge to include... the whole alphabet? Another great wacky mix of card analysis, creativity, and tangents a…
…
continue reading

1
Coaching Leadership Through Role-Playing Games with Joe Lasley | Episode 395
30:03
30:03
Play later
Play later
Lists
Like
Liked
30:03🚀 Want your community buzzing and bringing in more revenue? Snag my free mini course with 3 killer gamification hacks: professorgame.com/freebie-3-gamification-hacks What happens when role-playing games become a leadership development tool? In this episode we interview Joe, founder of GameNamic Leadership, to explore how tabletop RPGs can unlock tr…
…
continue reading
Two main topics this episode. First it's what I've been learning so far with making small videos while exploring topics like teaching interactive design, show and tell about Word Turtle Island, and even video blogging inspired by the old Art Soundoff creative challenge. Second it's about reaching a point of saturation in learning by researching wit…
…
continue reading

1
Design Crossover - Dragon Ball Z TCG (2000)
1:20:49
1:20:49
Play later
Play later
Lists
Like
Liked
1:20:49Crossover eps take another card game, teach you the rules, and compare those ideas to Magic. What can we steal to use in our own designs? For this ep, our hair is turning gold, our energy is radiating from our bodies, and normal humans can't even see the speed of our punches. It's Dragonball Z! It's got commander-style face cards, a more spell-like…
…
continue reading

1
The Great Gambit: Teaching Peace Through Play with Anders Kjellberg | Episode 394
25:33
25:33
Play later
Play later
Lists
Like
Liked
25:33🔥 Losing users? Get free, expert-backed resources to boost retention with gamification: professorgame.com/freecommunity-web What happens when a teacher turns history into a simulation? We interview Swedish educator Anders Kjellberg, who co-created The Great Gambit, a role-playing simulation designed to help students understand the driving forces be…
…
continue reading

1
Unleash Dynamic Monsters: How to Make Engaging Creatures | Wizards of Eem EP008
14:19
14:19
Play later
Play later
Lists
Like
Liked
14:19Send us a text Unleash Dynamic Monsters: How to Make Engaging Creatures for TTRPGs In this episode of Wizards of Eem, we explore how to create truly memorable monster encounters in your tabletop RPG sessions. Monsters shouldn't just be bags of hit points—they can be fully realized characters that shape your story in unexpected ways. We cover how to…
…
continue reading
This episode was a great to for me, as I was joined by the lovely Stuart Maine. A Veteran Designer who has been working on games for generations! We explore his thoughts on designing through times, different projects, and leadership. Join the Mailing List: https://bit.ly/4gYaJ9d ---------------------------- Pre-Orde Stu's Book ---------------------…
…
continue reading

1
Lore Detectives! They Made the Pack, Can We Order It?!
1:18:23
1:18:23
Play later
Play later
Lists
Like
Liked
1:18:23This one is for the flavor text lovers! Tim and Juliet have to dissect the flavor in this mystery pack from Peter. The pack's story has an order, and it's up to us to figure it out! Very much a Custom Magic episode. Join Beacon of Creation's Discord: https://discord.gg/t88Vpwh Show Notes and Images: https://beaconofcreation.com Moonshot's big chari…
…
continue reading

1
Bram Wulteputte Gamifies Education With Minecraft and NASA | Episode 393
31:09
31:09
Play later
Play later
Lists
Like
Liked
31:09🔥 Losing users? Get free, expert-backed resources to boost retention with gamification: professorgame.com/freecommunity-web How do you gamify learning without losing the learning? We talk with Bram about designing Minecraft-powered learning experiences that actually work. From working with NASA to teaching democracy through play, he reveals how chu…
…
continue reading
Starting in Zendikar, quests have been a fun way to build towards a goal. This week's guest, Qirn, has been thinking all about quests for a Legend of Zelda set and has some ideas. Along the way we break down the challenges of designing quests and the cards that are like quests. A deep dive! Join Beacon of Creation's Discord: https://discord.gg/t88V…
…
continue reading

1
Why Adventures Fall Flat (And How to Fix Them) | Wizards of Eem EP007
14:14
14:14
Play later
Play later
Lists
Like
Liked
14:14Send us a text Struggling to Hook Your Players? 4 Keys to Better RPG Adventures | Wizards of Eem Podcast Do your RPG sessions fall flat? Are players ignoring your carefully planned quests? In this episode of Wizards of Eem, we reveal the four essential elements that make any tabletop RPG adventure instantly more engaging—no matter the system you pl…
…
continue reading