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In this episode of Bonfire Conversations, host Hamidreza Nikoofar sits down with Jonathan Jacques-Belletête, the visionary artist and game director behind Hell is Us and the art director of Deus Ex: Human Revolution and Mankind Divided.Jonathan reflects on his journey from Montreal to the global stage, the creation of the iconic Cyber-Renaissance and Cyber-Noir aesthetics that redefined cyberpunk in gaming, and the deeply personal process of directing Hell is Us, an ambitious original IP from Rogue Factor that explores war, trauma, and self-discovery.We dive into:- His childhood, inspirations, and path into games- Reinventing the look of Deus Ex and shaping cyberpunk for a new generation- The challenges and philosophies behind Mankind Divided- Directing and writing Hell is Us- Designing its haunting creatures and unique world- Collaborating with composer Stéphane Primeau- Thoughts on games as both art and social commentary- And of course, a round of fun and deep “Penny for Your Thoughts” questionsIf you’re a fan of Deus Ex, curious about Hell is Us, or passionate about game art and storytelling, this conversation is not to be missed.✨ Don’t forget to subscribe for more inspiring conversations with the creators shaping the future of games, film, and art.Chapters:0:00 Intro 1:34 Childhood & Early Dreams 8:40 Discovering Art and First Inspirations 15:10 Entering the Games Industry 21:55 Shaping the Look of Deus Ex: Human Revolution 29:45 Creating the Cyber-Renaissance Aesthetic 37:20 Transitioning to Deus Ex: Mankind Divided (Cyber-Noir) 45:05 Lessons from the Deus Ex Years 52:30 Founding Vision at Rogue Factor 59:10 Directing & Writing Hell is Us 1:07:00 Inspirations Behind Hell is Us 1:14:25 Designing the Creatures & Visual Language 1:20:40 Working with Composer Stéphane Primeau 1:26:15 Penny for Your Thoughts (Fun + Deep Questions) 1:32:00 Closing Reflections & Farewell

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