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Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podcast theme music – Ride by Pocketmaster
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117 episodes