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How generative AI could reinvent what it means to play

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Manage episode 441689262 series 2770555
Content provided by MIT Technology Review. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MIT Technology Review or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Open-world video games are inhabited by vast crowds of computer-controlled characters. These animated people—called NPCs, for “nonplayer characters”—populate the bars, city streets, or space ports of games. They make virtual worlds feel lived in and full. Often—but not always—you can talk to them.

After a while, however, the repetitive chitchat (or threats) of a passing stranger forces you to bump up against the truth: This is just a game.

It may not always be like that. Just as it’s upending other industries, generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected. Future AI-powered NPCs that don’t rely on a script could make games—and other worlds—deeply immersive.

This story was written by executive editor Niall Firth and narrated by Noa - newsoveraudio.com

  continue reading

124 episodes

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iconShare
 
Manage episode 441689262 series 2770555
Content provided by MIT Technology Review. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MIT Technology Review or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Open-world video games are inhabited by vast crowds of computer-controlled characters. These animated people—called NPCs, for “nonplayer characters”—populate the bars, city streets, or space ports of games. They make virtual worlds feel lived in and full. Often—but not always—you can talk to them.

After a while, however, the repetitive chitchat (or threats) of a passing stranger forces you to bump up against the truth: This is just a game.

It may not always be like that. Just as it’s upending other industries, generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected. Future AI-powered NPCs that don’t rely on a script could make games—and other worlds—deeply immersive.

This story was written by executive editor Niall Firth and narrated by Noa - newsoveraudio.com

  continue reading

124 episodes

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