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From Elfsperanto to Orcstralian: The Languages of D&D

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Manage episode 430883526 series 3588978
Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this episode we discuss the languages used in Baldur's Gate 3, and in Dungeons & Dragons more broadly. Hosts Dr. Ibi and Dr. Joe cover topics including:

  • What is a lingua franca?
  • What is a constructed language?
  • Fantasy races (species) and the signs and sounds they make.
  • How the needs of tabletop roleplay leave D&D's designers to "leave something to the imagination".

Contains some strong and other types of language.


📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


📚 Resources:


Cheyne, Ria, 2008. Created languages in science fiction. Science Fiction Studies, 35(3), 386-403.


Gobbo, Federico, 2005. The European Union's need for an international auxiliary language. Journal of Universal Language, 6, 1-28. URL: https://iris.unito.it/bitstream/2318/1715700/1/J.2005.2.gobbo2005-jul-unish-edition.pdf


Monson, Melissa J., 2012. Race-based fantasy realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48-71. URL: https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=1023f3922c7417dcc752eb8da9557520b07a3a52


Premont, Antoine and Heine, Samuel, 2021. The human fantasy: Exploring race and ethnicity through Dungeons & Dragons. In Proceedings of the 16th International Conference on the Foundations of Digital Games, 1-11. URL: https://dl.acm.org/action/showFmPdf?doi=10.1145%2F3472538


Rogers, Stephen D., 2011. The Dictionary of Made-Up Languages: from Adunaic to Elvish, Zaum to Klingon—The Anwa (Real) Origins of Invented Lexicons. Simon and Schuster.


Schreyer, Christine, 2021. Constructed languages. Annual Review of Anthropology, 50(1), 327-344.


Young, Helen, 2015. Race and popular fantasy literature: Habits of whiteness. Routledge.


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

10 episodes

Artwork
iconShare
 
Manage episode 430883526 series 3588978
Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this episode we discuss the languages used in Baldur's Gate 3, and in Dungeons & Dragons more broadly. Hosts Dr. Ibi and Dr. Joe cover topics including:

  • What is a lingua franca?
  • What is a constructed language?
  • Fantasy races (species) and the signs and sounds they make.
  • How the needs of tabletop roleplay leave D&D's designers to "leave something to the imagination".

Contains some strong and other types of language.


📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


📚 Resources:


Cheyne, Ria, 2008. Created languages in science fiction. Science Fiction Studies, 35(3), 386-403.


Gobbo, Federico, 2005. The European Union's need for an international auxiliary language. Journal of Universal Language, 6, 1-28. URL: https://iris.unito.it/bitstream/2318/1715700/1/J.2005.2.gobbo2005-jul-unish-edition.pdf


Monson, Melissa J., 2012. Race-based fantasy realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48-71. URL: https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=1023f3922c7417dcc752eb8da9557520b07a3a52


Premont, Antoine and Heine, Samuel, 2021. The human fantasy: Exploring race and ethnicity through Dungeons & Dragons. In Proceedings of the 16th International Conference on the Foundations of Digital Games, 1-11. URL: https://dl.acm.org/action/showFmPdf?doi=10.1145%2F3472538


Rogers, Stephen D., 2011. The Dictionary of Made-Up Languages: from Adunaic to Elvish, Zaum to Klingon—The Anwa (Real) Origins of Invented Lexicons. Simon and Schuster.


Schreyer, Christine, 2021. Constructed languages. Annual Review of Anthropology, 50(1), 327-344.


Young, Helen, 2015. Race and popular fantasy literature: Habits of whiteness. Routledge.


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

10 episodes

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