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In this episode we try to wrap our heads around the concept of 'ludemes'. Hosts Dr. Ibi and Dr. Joe discuss:
- The origins of the term 'ludeme'
- Different games scholars' and game designers' definitions of ludemes
- Comparisons between ludemes, memes, genes, and linguistic concepts such as phonemes and morphemes
- Underlying metaphors used to describe games as systems, such as ‘game as language’ and ‘game as organism’
- The ‘language as organism’ metaphor in historical linguistics
- The economy of metaphors in academia
Contains some strong (and other type types of) language.
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📚 Resources:
Bojin, Nis. 2010. ‘Ludemes and the Linguistic Turn’. Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and
Technology, Vancouver, 25–32. DOI: https://doi.org/10.1145/1920778.1920783
Browne, Cameron. 2021. ‘Everything’s a Ludeme. Well, Almost Everything’. Proceedings of the XIIIrd Board Game Studies Colloquium (BGS 2021), Paris.
Available at: https://sorbonne-paris-nord.hal.science/hal-03737317/document
Depaulis, Thierry. 2019. ‘On the Origins of the Word ‘Ludeme’ (French Ludème)’. In Browne et al.,
Foundations of Digital Archaeoludology. Report on Dagstuhl Research Meeting, Saarbrucken, 23–26. DOI: https://doi.org/10.48550/arXiv.1905.13516
Available at: https://arxiv.org/pdf/1905.13516
Koster, Raph. 2005. Conference notes for ‘A Grammar of Gameplay (Game Atoms: Can Games be Dia- grammed?)’. Game Developers Conference (GDC ’05), San Francisco. https://www.theoryoffun.com/grammar/gdc2005.htm
Koster, Raph. 2006. 'A bit on how I think games work' https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/
Koster, Raph. 2006. Comment made March 7, 2006 at 2:44 pm
https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3827
Koster, Raph. 2006. Comment made March 7, 2006 at 4:26 pm
https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3836
Parlett, David. 2006. ‘What’s a ludeme?’ https://www.parlettgames.uk/gamester/whatsaludeme.html
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