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Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this episode we discuss a concept which has been important – but implicit – in many previous episodes: semiotics, or meaning-making through signs. Hosts Dr. Ibi and Dr. Joe cover topics including:

  • The linguistic foundations and broad applications of semiotics;
  • Definitions and different types of signs;
  • Multi-modal semiotics in (video) games;
  • Genre-specific and genre-independent semiotics;
  • The relationship between signs and ludemes;
  • Examples such as UI, rarity colours, and controls;

Contains some strong (and other types of) language.


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Resources:


Blomberg, J. 2018. 'The Semiotics of the Game Controller', Game Studies, 18(2). https://gamestudies.org/1802/articles/blomberg


Chandler, D. 'Semiotics for Beginners'. https://www.cs.princeton.edu/~chazelle/courses/BIB/semio2.htm


Hawreliak, J. (2018). Multimodal Semiotics and Rhetoric in Videogames. Routledge. https://doi.org/10.4324/9781315159492


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11 episodes