Why Enterprise VR Failed: Episode 1: Overpromising and Underdelivering?
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Welcome to Episode 1 of Why Enterprise VR Failed, where we unpack the beautiful dumpster fire that was Enterprise Virtual Reality. For decades, tech bros, consultants, and wide-eyed futurists pitched VR as the cure for corporate dysfunction—training would be revolutionized, meetings would be tolerable, and Gary from accounting would suddenly become a combat medic via headset. Spoiler alert: most of that didn’t happen. Instead, companies bought into the hype like it was a 90s infomercial—“But wait, there’s more!”—only to end up with a pile of dusty headsets, one awkward avatar meeting, and an HR complaint involving inappropriate avatars.
Episode 1 dives into the gap between the hype and the reality of VR’s biggest promises—spoiler: it mostly lives in the “technically true but also completely impractical” category. Yes, VR can boost learning and cut travel costs, but only if you ignore the budget, the user experience, and that tiny issue where no one actually wants to wear a headset for four hours. So before we strap in for Episode 2’s consumer-tech horror show, let’s relive the golden age of promises—when every executive thought VR would save the company, and none of them actually used it.
Chapters
1. Introduction and Background (00:00:00)
2. Recap Episode 0 - The Prologue (00:02:14)
3. 1. Revolutionize Training (00:03:10)
4. 2. Transform Meetings (00:06:04)
5. 3. Streamline product design (00:09:14)
6. 4. Show Customers the future before it's built (00:10:53)
7. 5. Save Lives with Simulations (00:13:00)
8. 6. Reduce Travel (00:15:59)
9. 7. Improve Employee Well-being (00:18:12)
10. Conclusion (00:20:20)
11. Looking forward to Episode 2 (00:22:27)
12. About the Author (00:23:20)
3 episodes