Why Enterprise VR Failed - Episode 2: Strapped In and Let Down
Manage episode 487293673 series 3670232
Once upon a time—okay, five years ago—enterprise VR looked like the next corporate messiah. Training, collaboration, simulations… the future was here, and it had headsets. Unfortunately, so did the IT audit team. What started with tethered headset monstrosities that required a gaming PC the size of a dishwasher evolved into standalone devices like the Oculus Quest—cheaper, wireless, and just good enough to get everyone irrationally excited. Enter Oculus for Business, where Facebook slapped a new sticker on a consumer headset, charged double, and called it “enterprise-grade.” Spoiler: it wasn’t.
While enterprises stuffed Quests into training rooms like Halloween candy, IT departments screamed into the void. No security. No management. No way past the firewall. Then in true tech-industry fashion, Meta quietly lit the whole thing on fire, retired the platform, and offered a replacement that wouldn’t ship for two years. HTC fumbled, Pico got bought by TikTok’s parents, and HP and Lenovo noped out entirely. And so, enterprise VR found itself in a coma—propped up by buzzwords, abandoned hardware, and Zuck’s metaverse pipe dream, complete with legless avatars floating in empty virtual boardrooms. RIP, Enterprise VR. We hardly patched ye.
Chapters
1. Introduction and Background (00:00:00)
2. Scene 1: The Tethered World (00:02:27)
3. Scene 2: The Oculus Era Part 1 (00:04:04)
4. Scene 2: The Oculus Era Part 2 (00:06:16)
5. Scene 3: How the Competition Failed to Fill the Void (00:15:53)
6. Scene 4: The Meta Error (00:19:49)
7. Conclusion (00:22:33)
8. About the Author (00:25:09)
3 episodes