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Content provided by The Clockwork Game Design Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Clockwork Game Design Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
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Interview with game marketing expert Ryan Rigney

 
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Manage episode 444209022 series 91897
Content provided by The Clockwork Game Design Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Clockwork Game Design Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork for, which was actually really fun. But these days he’s known for his comms and marketing work, heading up these departments for huge games like League of Legends, Apex Legend, PUBG, and Omega Strikers. His current company, Odyssey Interactive, is now in the process of deciding if they want to make Byte Breakers or not!

All game devs need to check out his blog over at pushtotalk.gg.

Thanks for listening. Up next: more Bannet Bulletins, and at least one more cool interview that’s already lined up.

  continue reading

98 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on April 25, 2025 07:41 (20d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 444209022 series 91897
Content provided by The Clockwork Game Design Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Clockwork Game Design Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork for, which was actually really fun. But these days he’s known for his comms and marketing work, heading up these departments for huge games like League of Legends, Apex Legend, PUBG, and Omega Strikers. His current company, Odyssey Interactive, is now in the process of deciding if they want to make Byte Breakers or not!

All game devs need to check out his blog over at pushtotalk.gg.

Thanks for listening. Up next: more Bannet Bulletins, and at least one more cool interview that’s already lined up.

  continue reading

98 episodes

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